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Cool concept, but the balancing needs some work. For example, there is at least one combo that will instantly win the game no matter what, as it hits all of the six ailment types and just barely doesn't kill the patient.

Really cool concept! Although I kept accidentally winning while trying to learn each item's effects, the idea of doing a balancing act with each ingredient was really fun

(+1)

Thanks! The balance is definitely something that needs tuning.

Pretty fun! Nice job!